Realities.io Team
Bringing together the visionaries in Photogrammetry and 3D Graphics
Interested in building the future of Spatial Photography in VR/AR? Check out our open positions - realities.io/careers
Daniel Sproll -
CEO
Daniel is CEO and chief cat-herder. A trained cognitive scientist, he has been working with VR for a decade: as researcher studying human navigational behavior, as UX designer laying groundwork in early VR interaction design and as co-founder of realities.io.
Marcel Poppe -
Lead Engineer
Marcel is an engineer focusing on advanced photogrammetry processing pipelines. He has a background in Signal Processing and Computer Vision from Technical University of Berlin.
ShahriAr shahrabi - Creative Lead
Shahriar shapes Realities projects from art direction to shader math. Previously he co-founded Grizzly Games, known for titles like SuperFlight and Islanders, and shares his game development insights through a blog covering topics from fluid simulation to art direction.
AzAD Balabanian - Director of Photogrammetry
Azad is a Cinematographer and Spatial Photographer, focusing on photogrammetry capture and post-production workflows. He has a background in Cognitive Science and HCI from UC Santa Cruz and is the host of the Research VR Podcast.
Daniel Kraft -
3D Generalist & Designer
Daniel is a 3D Generalist & Designer working on visual assets, photogrammetry and tools for workflow optimization. He has a background in philosophy and sociology from FSU Jena.
Sirine Achour -
DEVOPS engineer
Sirine is a software engineer working on automating and further optimizing our workflow by introducing different DevOps practices. She graduated from the National Institute of Applied Science and Technology of Tunisia with a specialization in DevOps and software engineering.
Elias Duda -
GaME DESIGNER & PROGRAMMER
Elias is a game designer and programmer working on developing new and improving existing features and user interfaces. He graduated from the University of Applied Science Upper Austria with a focus on media technology and design.
Luna Mertz-Figueroa - Game Designer
Luna is a game designer working on photogrammetry and creating and prototyping new features. She graduated from the University of Applied Sciences, Berlin, majoring in Game Design.
Pierre-Marie Blind - Interactive Audio Designer (Freelance)
Pierre-Marie is an interactive audio designer working on making VR an engaging, playful and memorable experience through sound. He has a background in industrial design and classical music.
Your name here!
Interested in working on Puzzling Places and the future of VR/AR with Photogrammetry?
See our open positions here, or if you’d like to do something that’s not listed, contact as at jobs@realities.io
Interested in working on Puzzling Places and the future of VR/AR with Photogrammetry?
Check out our open positions - realities.io/careers